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Author SHA1 Message Date
349a7cff3d Change in villiagernames.json5 Merge pull request 'config / villagernames.json5 verändert' (#2) from Athro-HIro/new:main into main
Reviewed-on: https://git.cyperpunk.de/Garde-Studios/new/pulls/2
2024-11-12 21:45:40 +01:00
e16988435c config / villagernames.json5 verändert
in Zeile 9 von false auf true gesetzt damit auch die Standardnamen von der Villigernames mod benutzt werden
in Zeile 15 von false auf true gesetzt damit der Job vor dem Namen im TradeScreen gezeigt wird
2024-11-11 17:27:06 +01:00

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@ -6,13 +6,13 @@
// Use the list of pre-defined male names when naming villagers.
"useDefaultMaleNames": true,
// Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
"useBothCustomAndDefaultNames": false,
"useBothCustomAndDefaultNames": true,
// If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
"nameModdedVillagers": true,
// Whether the profession should be added to the villager's trade screen next to their name.
"showProfessionOnTradeScreen": true,
// If enabled, switches the name and profession on the villager trading screen. Result: <profession> - <name>.
"switchNameAndProfessionTradeScreen": false,
"switchNameAndProfessionTradeScreen": true,
// Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
"hideMerchantLevelTradeScreen": false,
// If enabled, the mod capitalizes each word in the custom name list.