def start_maze(n_times): init_maze() while get_entity_type() != Entities.Hedge and get_entity_type() != Entities.Treasure: trade(Items.Fertilizer) use_item(Items.Fertilizer) for i in range(n_times): while get_entity_type() == Entities.Treasure: trade(Items.Fertilizer) use_item(Items.Fertilizer) solve_maze() harvest() def solve_maze(): facing = 0 directions = [North, East, South, West] while get_entity_type() != Entities.Treasure: x, y = get_pos_x(), get_pos_y() move(directions[facing % 4]) facing += 1 if x == get_pos_x() and y == get_pos_y(): facing += 2 def init_maze(): clear() harvest() better_plant(Entities.Bush) while num_items(Items.Gold) < 30000: start_maze(1)