the_farmer_was_replaced/Maze.py

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2024-09-13 14:16:12 +02:00
def start_maze(n_times):
init_maze()
while get_entity_type() != Entities.Hedge and get_entity_type() != Entities.Treasure:
trade(Items.Fertilizer)
use_item(Items.Fertilizer)
for i in range(n_times):
while get_entity_type() == Entities.Treasure:
trade(Items.Fertilizer)
use_item(Items.Fertilizer)
solve_maze()
harvest()
def solve_maze():
facing = 0
directions = [North, East, South, West]
while get_entity_type() != Entities.Treasure:
x, y = get_pos_x(), get_pos_y()
move(directions[facing % 4])
facing += 1
if x == get_pos_x() and y == get_pos_y():
facing += 2
def init_maze():
clear()
harvest()
better_plant(Entities.Bush)
while num_items(Items.Gold) < 30000:
start_maze(1)