the_farmer_was_replaced/Generics.py

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2024-09-13 14:16:12 +02:00
def goto(coord):
x, y = coord[0], coord[1]
yDist = get_pos_y() - y # Positive if drone is north of the target space
xDist = get_pos_x() - x # Positive if drone is east of the target space
halfWorldSize = get_world_size()/2
while get_pos_y() != y:
if yDist >= halfWorldSize or (-halfWorldSize <= yDist and yDist < 0):
move(North)
else:
move(South)
while get_pos_x() != x:
if xDist >= halfWorldSize or (-halfWorldSize < xDist and xDist < 0):
move(East)
else:
move(West)
def field_grid(size):
field = []
for x in range(size):
for y in range(size):
field.append((x,y))
return field
def field_chess_grid(size, black):
field = []
for x in range(size):
for y in range(size):
if (x + y) % 2 == black:
field.append((x,y))
return field
def field_plant_grid(size, element):
field = {}
for x in range(size):
for y in range(size):
field[(x,y)] = element
return field
def index(x, y, width):
return x * width + y
def get_inventory():
inventory = {}
for item in Items:
inventory[item] = num_items(item)
return inventory
def init_plant(size, element):
if element == Entities.Grass:
clear()
do_a_flip()
return
# generate field
field = field_grid(size)
for cell in field:
goto(cell)
harvest()
better_plant(element)
def harvest_field(size):
field = field_grid(size)
for cell in field:
goto(cell)
if can_harvest():
harvest()
def replant(coords, element):
for coord in coords:
goto(coord)
plant(element)
def is_sorted(arr):
for i in range(len(arr)-1):
if arr[i] > arr[i+1]:
return False
return True
def check_seeds():
seeds = [Items.Carrot_Seed, Items.Pumpkin_Seed, Items.Sunflower_Seed, Items.Cactus_Seed]
inventory = get_inventory()
goal = {}
size = get_world_size()*get_world_size()
for seed in seeds:
diff = abs(inventory[seed] - size)
if diff > size:
goal[seed] = 0
else:
goal[seed] = diff
for g in goal:
amount = goal[g]
if amount > 0:
#quick_print("buying", g, amount)
if g == Items.Carrot_Seed:
if num_items(Items.Wood)/12 > amount and num_items(Items.Hay) > amount:
trade(g, amount)
if g == Items.Pumpkin_Seed:
if num_items(Items.Carrot)/9 > amount:
trade(g, amount)
if g == Items.Sunflower_Seed:
if num_items(Items.Carrot) > amount:
trade(g, amount)
if g == Items.Cactus_Seed:
if num_items(Items.Gold) > amount:
trade(g, amount)
def sum(arr):
count = 0
for el in arr:
count += el
return count
def sum_from_dict(d):
count = 0
for el in d:
count += d[el]
return count
def better_plant(p):
if p == Entities.Grass or p == Entities.Bush or p == Entities.Tree:
if get_ground_type() != Grounds.Turf:
harvest()
till()
if p == Entities.Carrots or p == Entities.Pumpkin or p == Entities.Sunflower:
check_seeds()
if get_ground_type() != Grounds.Soil:
harvest()
till()
while get_water() < 0.8 and num_items(Items.Water_Tank) > 10:
use_item(Items.Water_Tank)
if num_items(Items.Pumpkin) > 10:
if num_items(Items.Fertilizer) < 1:
trade(Items.Fertilizer)
use_item(Items.Fertilizer)
if p == Entities.Cactus:
check_seeds()
if get_ground_type() != Grounds.Soil:
harvest()
till()
plant(p)
def insertion_sort(array):
for step in range(1, len(array)):
key = array[step]
j = step - 1
# Compare key with each element on the left of it until an element smaller than it is found
# For descending order, change key<array[j] to key>array[j].
while j >= 0 and key < array[j]:
array[j + 1] = array[j]
j = j - 1
# Place key at after the element just smaller than it.
array[j + 1] = key
return array